![]() You can jump straight up, forwards, or backwards by pressing any upwards direction (, , or ).If the GC hits an opponent, it hits about as hard as a normal HP.(They recover much faster than from a normal guard break.) If this attack is blocked, the opponent cannot defend themselves for about half a second.Guard crushes are performed using +, which will instantly deplete your opponent's guard meter.A full guard meter has 1020 guard points.The meter will return to full after your guard has been broken. An opponent with good timing can score a full combo. If your guard meter is fully depleted, you cannot defend yourself for approximately 1.5 seconds.It will flash red as it gets close to being empty. The tiny blue bar beneath your Life bar is your Guard Meter.Because of this, their UOHs are better for pressure than other characters' UOHs, but the combo afterwards will always be a tough link. Shimo's UOH is +5 on hit and block while Hina's is +6 on hit/block. For Hina and Shimo, their UOHs leave the ground on the 4th frame.Many characters can combo light attacks easily, or heavy attacks with practice. If the opponent is crouching, a UOH grants good frame advantage on hit and can always be followed up with a combo.UOHs are +0 on hit and +0 on block when the opponent is standing (unless you time it as a meaty attack, of course).For all characters except Hina and Shimo, UOH's are considered airborne on the 6th frame, meaning that they are not immediately throw invincible.(currently not 100% certain if it's 5 or 6) There is a 5 or 6 frame throw protection out of block and hitstun.If you quickrise, you can be thrown at the same instant you lose your invincibility. There is a 6 frame throw protection on wake up -if you do not quickrise.If you back flip, the aggressor has significant frame advantage. You have a 9 frame window to tech a throw, with the first 6 frames giving you a neutral tech, and the last 3 frames resulting in a back flip.Be aware that every crouching LP in the game can be parried both high and low. If you are crouching and a throw does not occur, you will get a crouching LP. You can break a throw by pressing + while standing or crouching.Standard throws are performed using +.
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